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Home GRP Originals

How Slitterhead’s Combat Design Can Feel Like a Popular Movie Genre

theGamer Palace by theGamer Palace
15/12/2024
in GRP Originals
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How Slitterhead’s Combat Design Can Feel Like a Popular Movie Genre
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Abstract

  • Slitterhead combines a surreal frame horror plot with intense third-person motion gameplay.
  • The ownership mechanic in Slitterhead lets in avid gamers to change between more than one characters armed with a spread of choices to take down monsters.
  • Slitterhead’s way to fight and its similar options mirror the fast paced, flashy motion of vintage kung fu and martial arts motion pictures in its really feel and design.



Bokeh Recreation Studio’s premiere free up, Slitterhead, is after all free at the streets. After being initially introduced again in 2021, enthusiasts can now soar into its distinctive mix of surreal frame horror and third-person motion. Slitterhead comes from the thoughts of Keiichiro Toyama, the author of the seminal Silent Hill sequence. Whilst it obviously takes inspiration from Silent Hill‘s unsettling surroundings and mental terror, Slitterhead additionally iterates on a few of Toyama’s different IPs like Gravity Rush and Siren, in particular on the subject of its fight design and integration of combating mechanics.

Slitterhead places a large number of consideration on its extraordinary tale, framed across the thriller in the back of the insidious creatures which are devouring people and disguising themselves as them throughout the unfashionable 90s-styled town of Kowlong. On the other hand, as soon as avid gamers tackle some of the more than a few missions, the emphasis is firmly put on searching and removing the monstrosities. Slitterhead‘s ownership characteristic bureaucracy the spine of its fight, permitting avid gamers to freely change between controlling more than a few human characters with a spread of talents with a purpose to take down the slitterheads.

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The program encourages and necessarily calls for continuously switching off between hosts to weigh down and whittle down the enemies. Because of this, in conjunction with its different core combating mechanics and presentation, fight encounters in Slitterhead extra frequently than now not seize the spirit and magnificence of martial arts and kung fu motion pictures, albeit with a definite horror bent.

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How Slitterhead Balances Motion and Horror

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Slitterhead’s Fight Is Like Taking part in a Kung Fu Horror Movie

How Slitterhead Channels Vintage Martial Arts Films

Martial arts flicks and videogames have lengthy had a detailed connection, which isn’t a surprise given how smartly they frequently translate. As observed in classics like Double Dragon and Ultimate Combat via fashionable titles like Sifu, the style can lend itself to a delightful sport enjoy somewhat naturally. Brawling during the gritty streets of a crime-ridden town towards waves of thugs and different baddies is a undying setup and has been a well-liked framework in each mediums.


From the outset, Slitterhead‘s international resembles one who could be observed in well known kung fu and identical motion pictures. The truth that Slitterhead‘s Kowlong attracts from real-life locales like Hong Kong, the place probably the most maximum seminal martial motion motion pictures originate, provides it an extra connection to the style. Even portions of Slitterhead‘s advertising and marketing subject matter may virtually be wrong for a movie of this type as an alternative of a sport. Bokeh’s creative imaginative and prescient of Kowlong as a seedy 80s/90s town with a cyberpunk veneer additional provides to its really feel as a grindhouse kung fu paintings whole with brutal motion, which is precisely what lots of the fights in Slitterhead can look like.

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Slitterhead’s Fight Replicates the Flashy and Frantic Motion of Vintage Kung Fu Movies

Central to its combating are Slitterhead‘s Rarities. Those are the principle characters that avid gamers, because the bodiless Hyoki spirit, can inhabit as its hosts to slay the slitterheads. Many Rarities wield conventional martial arts guns like a katana, claw blades, and a team of workers. On the other hand, Slitterhead‘s non-Rarity NPCs also are integral to effectively navigating encounters. Due to the way in which the ownership mechanic and fight design paintings in tandem, strategic use of each sorts is vital to conquer demanding situations.


What stands proud maximum is that, whilst within the thick of the motion, hopping our bodies in Slitterhead finally ends up functioning like choreographed cinematic sequences that would not be misplaced in a high-octane martial arts film. Seamlessly switching between hosts to distract the slitterheads and acquire brief assault boosts, whilst maneuvering to incessantly pummel them from each side creates a glide this is as fulfilling to play as it’s to behold on-screen. One specific Rarity can summon much more people into the fray and feature all of them gang up on a goal directly, in a chaotic rush that brings to thoughts probably the most extra elaborate battle scenes in martial motion motion pictures.

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There also are easiest parry and slow-down time mechanics that produce extra moments for Slitterhead‘s fight to be visually interesting and rewarding to keep watch over within the vein of a really perfect kung fu flick. What is extra, since maximum missions permit a selection of any two Rarities, and the whole construction calls for taking part in ranges more than one instances, this may stay encounters contemporary and thrilling even if going via them a 2d or 1/3 time. With its distinctive fight design and sensibilities, Slitterhead does a really perfect process of taking a look and taking part in like an intense and attractive martial arts movie for plenty of of its motion sections.


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Slitterhead

Launched
November 8, 2024

Developer(s)
Bokeh Recreation Studio

Writer(s)
Bokeh Recreation Studio

Engine
Unreal Engine 5

ESRB
Mature 17+ // Blood and Gore, Drug Reference, Intense Violence, Language, Partial Nudity, Sturdy Sexual Content material

Tags: PC GamingSlitterheadVideo Games
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