Key Takeaways
- My spouse and I’ve a selected logo of motion motion pictures referred to as One Attacker At A Time Please
- Those play out like live-action musous
- I imply, that is just about it
My spouse and I watch a large number of motion motion pictures in combination, or as she calls them, ‘One Attacker At A Time Please’ motion pictures. Now not all motion flicks have compatibility this mildew. Mad Max, Most sensible Gun, and Indiana Jones, as an example, are simply same old motion motion pictures. However flicks like The Equalizer, John Wick, and my present film of the 12 months, Monkey Guy, plus classics like Input the Dragon, are archetypes of the One Attacker At A Time Please style. And those motion pictures are principally simply musou video games.
Although the identify turns out relatively self-explanatory, I will extend a bit. One Attacker At A Time Please motion pictures function extremely choreographed hand-to-hand battle sequences the place one persona takes on a large number of enemies, however those enemies are well mannered sufficient to take turns. Two or 3 other folks would possibly rush John Wick directly, however it is very uncommon that 16 all try to kick his enamel in on the similar time, although there are 16 of them they usually all proportion the similar teeth-kicking want.
The Highest Motion Films Have A Hundred Enemies At As soon as
Every now and then they provide the semblance of all of them attacking directly. The Equalizer motion pictures arrange a large motion scene by way of zooming in on Denzel Washington’s eyes and appearing the mirrored image of the entire items he is about to make use of for excessive violence – a corkscrew, a bank card, once in a while much less imaginatively, a shotgun. So whilst it sort of feels like all of them rush ahead, every persona may also be handled in rhythm to make sure that our hero isn’t beaten. He would possibly snatch an assailant’s wrist and drive them to shoot their pals. He would possibly ruin a knee cap, transfer directly to a brand new foe, then kick the knee-capped foe’s head as they in the end attempt to stumble up. Once in a while the overall few merely give up in worry.
It would appear atypical to match this sort of film to a musou sport once we have already got two genres that explicitly use the phrase ‘motion’: motion, and motion/journey. Motion/journey is beautiful simple to push aside – that is extra just like the motion motion pictures that do not come with One Attacker At A Time Please; Mad Max, Most sensible Gun, Indiana Jones.
Those come with giant worlds to discover and numerous platforming or traversal sections with no attackers at a time. Tomb Raider, Zelda, Horizon, and most manifestly, Mad Max and the impending Indiana Jones sport, are all motion/journey. Whilst John Wick is going jetsetting, it is very uncommon that he is doing one thing with out being peppered with bullets or roundhouse kicks.
Motion video games are so much nearer. We have now merged hack ‘n’ slash, beat ’em up, and persona motion video games into the all encompassing motion style, and the relentless move of enemies is a relatively consistent theme. In the event that they did make a John Wick sport, it could most likely be a… technique useful resource control sport? Wait, they in point of fact did that? K, but when they made a 2d one, it could be an motion sport. Similar for The Equalizer, Monkey Guy, and any of the opposite examples I will have indexed. Turning an motion film into an motion sport is the practical selection. However the ones motion pictures, deep down, really feel extra like musou.
When Does An Motion Film Turn into A Musou Film?
It is laborious to explain the variation between an motion sport and a musou sport till you sit down right down to do it. Musou titles in large part fall into the class of motion video games, however they have got explicit traits that set them aside. That is in large part to do with scope and sturdiness. In motion video games, you could have many tricky fights the place the enemy simply is not going to pass down. In musous, one kick is all it takes, they are falling once more. Musous see you care for massive swathes of foes who may also be swatted away instantly, which is how John Wick feels.
Screen Rant has John Wick’s kill count at 439 across his four movies, averaging simply shy of 110 in step with film. In the meantime, they have got Ethan Hunt from Mission: Impossible at 64 kills, even though this was once tracked ahead of Useless Reckoning. That places Hunt at simply over ten in step with film, a determine inflated by way of the collection’ black sheep, M:I2, through which Ethan kills 24 other folks. Throughout Challenge: Unimaginable and Ghost Protocol, he registers simply 3 kills. That is why one seems like a musou, and the opposite does now not.
Challenge: Unimaginable sometimes dabbles in One Attacker At A Time Please, however to not the degrees of John Wick or The Equalizer. During Challenge: Unimaginable motion pictures, Ethan ceaselessly fights the similar other folks over and over. His foes are sturdy, and a part of the tale is {that a} make a selection few very explicit persons are coming to kill him. When John Wick meets any individual, they are already useless. Like musou cannon fodder, they exist best to be slain.
Possibly it is the new Dynasty Warriors trailer getting me within the temper for musous, possibly it is a Sunday neatly spent looking at all 3 The Equalizer motion pictures again to again (they are just right, however the first remains to be the most efficient). However One Attacker At A Time Please is our personal secret, explicit style of film, one who would possibly not be discovered within the Netflix codes or Letterboxd lists. If I needed to describe it to any individual, I might say they are motion motion pictures – however they are additionally musou video games.
Dynasty Warriors: Origins continues the long-running collection of musou hack-and-slash video games from Koei Tecmo. It options 1 v 1,000 battles, and gives a contemporary viewpoint at the wars of the 3 Kingdoms.
- Launched
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2025-00-00
- Developer(s)
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Omega Power