Within the months since Tekken 8‘s unlock, Bandai Namco Leisure has needed to throw down the proverbial gaming nerf hammer on Dragunov a number of occasions to deal with the entire steadiness. Proper from release, Dragunov has confirmed to be a problematic persona because of how overpowered his transfer set was once, and because of this, he temporarily won reputation a number of the fan base – specifically the professionals collaborating in tournaments and ranked fits. In spite of the habitual nerf state of affairs, he maintained his standing as certainly one of Tekken 8‘s maximum tough characters. Alternatively, the 1.09.01 patch replace, launched on October twenty ninth, introduced much-needed steadiness adjustments to shake up the established order, hitting Dragunov and Alisa with some back-to-earth edits.
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Dragunov Nerfs are the Reward that Assists in keeping on Giving in Tekken 8 Patch 1.09.01
Dragunov nerfs have turn out to be one thing Tekken 8‘s group seems ahead to in nearly each and every replace, with Bandai Namco fighting to revive some semblance of order to its gameplay. Whilst the developer nonetheless has many ways to head prior to ranked fits are considered a degree taking part in box, the 1.09.01 patch was once aimed toward bringing “changes which have been made to suppress the efficiency of a few of Dragunov’s overly tough strikes. The next ways were given a nerf within the patch:
- Extremely Russian Sickle
- Low Swipe
- Double Kick
- Warmth Engager
Hitbox and Harm Nerfs Come to Warmth Spoil and Low Swipe “Razer”
Dragunov’s Extremely Russian Sickle (Warmth Spoil activated by way of urgent 2 and three whilst in warmth) was once a super supply of grievance throughout the group. The hitbox was once too huge to flee from, and gamers would document taking harm from the 3rd assault even after effectively dodging the primary two hits. Even supposing the life of such a topic within the first position has no reliable clarification these days, Bandai Namco spoke back by way of decreasing the assault period and proscribing the 3rd assault’s hitbox space. This repair makes it much less most likely that warring parties who dodge the primary two assaults get punished for buying at the back of Dragunov, as proved to be the case in previous variations.
On this patch, whilst the Extremely Russian Sickle nerf may take the headlines, different ways in his repertoire additionally were given really extensive nerfs. Dragunov’s Low Swipe (which made him certainly one of Tekken 8‘s absolute best Punish characters) did not pop out unscathed, because the transfer now most effective offers 14 harm, versus 17 prior to the patch word’s unlock. Alternatively, whilst the repair brings a welcome alternate, many fanatics argue that the issue was once no longer within the dealt harm, however somewhat the monitoring and startup frames.
Dragunov’s Low Swipe is a homing low assault with an ultra-fast startup body and a tight vary, which makes it almost unimaginable to trace with the eyes. This merit makes it one of the crucial dependable tactics of having chip harm or temporarily finishing fits coming right down to the twine. Lowering the wear and tear dealt by way of 3 issues makes the Low Swipe rather less of a demise sentence, however does not repair the underlying drawback, and as such, does not do a lot to switch its belief as an overpowered method.
Bandai Namco Revisits Dragunov’s Double Kick and Warmth Engager in New Patch
Along the Extremely Russian Sickle and the Low Swipe, the Tundra Slash has been any other homing thorn in gamers’ aspects for a very long time. In the past nearly unimaginable to dodge, the brand new replace has made it slightly more uncomplicated to sidestep its deadly harm. When the primary kick misses, the second one hit’s monitoring efficiency and hitbox scale back closely, finishing eventualities the place gamers dodge the primary kick most effective to be met by way of the second one.
The assault is extra linear now, and gamers can shut down Dragunov instantly after the primary kick misses and punish him for going broad of the mark, as the second one kick is nearly assured to leave out. Additionally on Bandai Namco’s Dragunov hit listing is the Ignition Transfer. This method is among the maximum overpowered strikes in his repertoire because of its software – in the past offering benefits reminiscent of simple knockdowns and wall stuns for chaining deadly combinations to warring parties.
Bandai Namco has taken away the ones facets of its software, but it surely nonetheless offers Dragunov a +8 body merit with a a hit hit whilst protecting warring parties shut. It is unclear whether or not the developer is now completed with Dragunov’s nerfs, however those new adjustments have long gone an extended solution to shaking up Tekken 8‘s provide meta.